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Monday, June 16, 2008

Project | Eto.101 - Not as much time

I've come to the hard decision that project Eto.101 will from now on get less time. The reason is that I need to create a new good portfolio/reel piece, and that takes more priority for now. Also, the paint effects that I have for the trees takes up tremendous of memory from my computer and makes everything act funny. Sometimes I don't even have enough memory left to save the file, so until I get more that project would have been a slow production anyway.
I will continue to work on that project when time permits so it won't be at a complete halt, just gonna go slower.

For now I will post images of as how far I've come, enjoy.

Final modeling for sequence 1- Port and Gate Area


Scene 4 vegetation

Saturday, June 7, 2008

Started planning the vegetation

I've been modeling a lot and almost finished the entire environment and props, minus the vegetation for Sequence 1. I've decided that I will do the vegetation separately as it will take more planning on how I will create it. I need trees, flowers, grass and other stuff all around the place.
As of this moment I'm trying paint effects (from Visor) in Maya to see if they have anything I can use, and I'm trying out shadowing and texture quality. As I'm going to use a lot of trees I don't really want to model out every single one, only those that will need more attention for closeups and such. So far, it's looking good for the paint effects, but I think I'll model out a simple base mesh for a couple of trees then add detail to it in ZBrush, perhaps create normal maps for them.

For now enjoy these pictures:

Tuesday, May 20, 2008

Project | Eto.101

I'm really happy that I can dedicate more time for the Eto.101 project as it's something that's fun to do and the more it progress the more motivated I get.

I'm gonna cut to the chase and post some images along with a previz camera movement.
I actually finished the entire scene 4 before even starting with scene 1 (didn't have a plan at the start of the project). But now I'm gonna do stuff chronologically.





And here's a link to the camera previz: Click me

Sunday, May 11, 2008

Ramble

So, I've been busy busy for the last couple of weeks. But that's not the reason why I haven't posted anything here. It's because I'm rather confused and out there. Anyway, I've started something called "Models of the Month" where I do one model each day for the month. However, I picked a bad month in doing those as I don't have time to model one extra independent model each day unless it's rather simple.
Too busy and too much other things going on.
HOWEVER, so as a compromise for not continuing the Models of the Month thingie I've decided to give ADP and Project Eto.101 more time and dedication.

As a side note, I've gone back to Fedora now and going with Linux. I just need to get my programs working with Linux so that I can be here 100%.

As a last thing, if you wanna take a look at some of the models I've made you'd need to go to my portfolio site as I don't have time nor actually have any of the models on this Linux distro/computer. I've actually signed up for a domain name for the portfolio site so the URL is simpler.
www.kuroto-robert.net

The actual models are in the 'Finished Projects - Single 3D Models' area. Enjoy.

PS. I also included those models on my 3D Buzz blog (www.3dbuzz.com).

Saturday, April 12, 2008

Long time no update

So yeah. I've been busy like crazy with creating my portfolio site while holding my own against the ADP class AND running my company. There are some things that I need figuring out, like if I should continue to use this blog for updates what's been going on or if I should create my own now on the portfolio site. The thing is that blogger already has some awesome features which I do NOT want to create by myself.
Meaning that if I do create a blog of some sort, it will be very simple without many features. And maybe just maybe in the future I will develop that blog to include whatever I need.

But I'll see what I come up with and till such time where I have time to continue write, cause right now I'm quite busy and my fingers are rather stale making typing hard, and I hit the wrong buttons all the time.

So first thing first, breakfast! Then I'll come back with an answer or just ramble.

In the meantime, check out the portfolio site and if you have any comments, critiques and such feel free to email me or respond on the forum.
Thanks.

Link to portfolio site: http://www.origionstudios.com/portfolio/kuroto

Thursday, March 13, 2008

First concept, draft 1

So, been a while since I posted something, been busy. But here is the first concept of the first character. This is draft 1 and there are some proportion errors and I haven't decided about the face just yet. It most likely won't look like that, but that will come in the next draft.

Saturday, March 8, 2008

Portfolio site

So, I've decided to finally create my own portfolio site. I've been thinking of doing that for probably over a year or even more perhaps. The thing was that I had almost no time or found other sites that could host my work. But at the end of the day it's still better to have your own site where you apply your own rules and aren't restricted by stuff like maximum upload limit, filetypes, management systems and alike.

My portfolio is hosted on Origion Studios website, link below. It's still not much to see as I've just started to add the main files today, but more will come over time.
I've also watched lots of ADP videos and now am gonna go ahead and create the concept art for project Eto.101. So if things go ok I will be done with these soon enough. On monday I start up my company officially and a LOT of my time will go poof away :p So I won't be able to work on project Eto.101, or other things as much as I have been able to this past week. I am however looking forward to that as I finally will have stuff organized, and the most important thing is time.

My portfolio site: http://www.origionstudios.com/portfolio/kuroto

Friday, March 7, 2008

ADP Videos

So, I told myself that I would finish the storyboard yesterday but I got second thoughts about to whereas I should do it. The reason to why that was, was because I need to think up the title, the project name, the project "team" name and a few more. Now the title and project team name isn't important but what is important is that I need to know how long those things are going to be and how much things are actaully gonna show, and I do not know that currently so that means I cannot work with that just yet. Instead what I gonna do is take some time now and watch the ADP (Advanced Digital Production) videos. Now it's mostly the introductions to those different programs I'm gonna be using but I think it's important that I at least one have watch them through so that I have stored that info at the back of my head. Then later I will have easier to learn those things that I may have forgot.

I've also been thinking of creating a website, more like a portfolio, with work in progress, finished work, information/bio and other stuff. It's just that I don't have that much time and with another such big project will be very much in my already busy schedule, which was why I didn't just went ahead and create one before. But now I see that maybe I won't have a choice. As I want more control to how to manage my files, images, videos and overall look. And with this Blogspot, well for one I will be limited to only 1GB (which is quite much) but sooner or later I will be needing more. There may come a time where you will be permitted more space in the future but that's not something I'm taking my chances on. In a 3D/CG production environment you quickly will get to the point where it exceeds that amount, and plus as I said, I want more control on those other things.

But yeah, this whole day I'm gonna take to skim through those ADP videos and I'll see what I'm gonna come up with.

Thursday, March 6, 2008

Storyboard - Part 3

So, here's two more pages of the story board. I hope that today I will finish the rest of them for Sequence 1. It's not much left to do, just an introduction, a little more shots and the title.

Wednesday, March 5, 2008

Update on the character

Just a minor update on his shins, I fixed to look more natural, however there's a bit more work that needs to be done, like the 'Achilles tendon' (I think it's called), the back knee joint and the overall upper muscle on this shin.


Tuesday, March 4, 2008

Wires

Here's some wires of the lowpoly version of the body that I've posted before:


Monday, March 3, 2008

Storyboard - Part 2

And here's the two more pages from the storyboard. Now it is coming along however, only these 4 pages will give me TONS and TONS of work, if I alone will work on this it will probably take me months to finish these scenes (and it's only 3 scenes). Sequence 1 consist of I think 7 scenes so I will draw them out in a storyboard format too before beginning the actual modeling (which I already have really, and come rather far in terms of these scenes).
Anyway, here they are, also edited as I do not want to reveal the story just yet.

Taken down my ADP blog.

Hi there, I've come with the news that I've taken down my ADP blog. The reason: I don't want to have two blogs where I'm basically will post the same things, and when the times comes I would have just seized with the ADP blog once I've finished "Sequence 1" but it would continue here, and I couldn't see the logic in that. So it came to that that I took it down. So this first post I will post everything from the ADP blog I had, fortunately I just had two posts whereas only one will I post.
Here it comes:

"So, I've begun to start look at the videos and I've just made it to the Goblin concept art. I've had a project that I wanted to finish for a long time and I already have a story for it so I might as well go with that. That way I save some time from coming up with a completely new story, new concept art and new models (I've in fact already modeled out a great deal of props for this project).
However, from now on I'm gonna go to the start and finish those things that I missed and/or skipped. For instance I do not have any concept art, it already exist out there but seeing the Buzz videos I learned that it would be so much better with custom made.

The good and bad thing is that I do not participate in the actual class meaning, I'm not bound by the same rules as the students but I also won't be getting personal and private critique on my work from "the masters" :)
One good thing is that I am not obligated to tell my story as I do not want to reveal what this project story and setting is. It it not my original and it may very well fall under the copyright infrigement of a certain company. Rest assure though, I am NOT stealing, copying or tracing any work, I CREATE everything from scratch in a high definition 3D environment based of the references from this company's product.

Also to make it clear, 3D Buzz has nothing to do with this project other than teaching me the advanced digital production (the pipeline so to speak). Anything and everything related to this project is solely my creation. 3D Buzz cannot be held responsible in any way.
(Just to make it really clear ^_^)

Anyway, enough babbling and time to show the storyboard. I've creating so far only two pages (with 6 panels total). Enjoy.
SIDENOTE: I've taken away the description and other info that every panel has, as meantion I do not want to reveal too much."

Then I posted the pics that are already shown in my other post below (Storyboad - Part 1).

Storyboard - Part 1

So, I've just had a nice breakfast, spaghetti and minced meat sauce. It's leftovers from yesterdays dinner, awesome stuff, give you lots of energy in the morning.

But anyway, here are the first two pages of the storyboard. I didn't have too much time working on these but at least I got two pages finished (6 panels), and there's tons more to do of only the first sequence. This pretty much is one whole scene, I edited and removed the description of each panel as I do not want to share that just yet. I want to actually finish the whole sequence 1 in storyboard form before I share any kind of other info. Meaning, that I will update the forums and probably start looking for people to join up on the project.


Edit: I actually forgot to upload the pictures, anyway, fixed now, enjoy.

NOTE: Also, I will implement this project as my project for the Mastering Maya - Advanced Digital Production class over at 3D Buzz. That way I won't have to start yet another project in my already full schedule.