tag:blogger.com,1999:blog-11687534575413490822024-03-13T02:05:10.403+01:00Kuroto Robert's 3D blog.This is my 3D blog where I take up anything from my work that involves 3D or the process around 3D, meaning post and pre-production, texturing, animation, special effects etc.
Hope you enjoy it.Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.comBlogger145125tag:blogger.com,1999:blog-1168753457541349082.post-11394835304070499142013-01-31T21:05:00.000+01:002013-01-31T21:06:06.961+01:00Update to the characterDid a few changes and such. This is what I have now, he's pretty much finished just need to add a tongue, he is supposed to be very simple.<br />
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<a href="http://3.bp.blogspot.com/-oBzVhoXbPFc/UQrOGA0KFTI/AAAAAAAAAws/7yPr-iFe6lA/s1600/Instructor_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://3.bp.blogspot.com/-oBzVhoXbPFc/UQrOGA0KFTI/AAAAAAAAAws/7yPr-iFe6lA/s640/Instructor_03.jpg" width="568" /></a></div>
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<br />Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-48135739634284360612013-01-29T18:51:00.000+01:002013-01-29T18:51:43.695+01:00New personal project startedI've started a new personal project, a rather simple animation short just to dive into and start fiddling around with that. Never really done any huge animations so hoping to learn a lot.<br />
This is one character I've done so far, he's mostly gonna talk, the lower body part (below shirt) won't probably be shown.<br />
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Once I've refined it a bit more I'll post more closeup screens for critique. Of course, if anyone sees anything right now then that would be great too!<br />
Cheers! <br />
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<a href="http://3.bp.blogspot.com/-B-2dBnnCIAw/UQgLwQ_Y0ZI/AAAAAAAAAwA/hhBw0fmdAuA/s1600/Instructor_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://3.bp.blogspot.com/-B-2dBnnCIAw/UQgLwQ_Y0ZI/AAAAAAAAAwA/hhBw0fmdAuA/s640/Instructor_02.jpg" width="640" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-47686525549006489632012-09-17T21:41:00.000+02:002012-09-17T21:53:32.927+02:00Added sword textureSo I got a sword to practice my cartoony metal texturing skills. I re-shaped the sword a bit, unwrapped per request and went back to re-shape the texture as well. This is the result.<br />
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<br />Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-56886130780246022622012-09-10T20:54:00.001+02:002012-09-10T20:54:13.710+02:00Texturing practiceI joined a team to do some environment work for a game. But I also need
to practice my texturing skills. For this particular project the
“cartoon” style is going to be preeminent so this is what I’ve been
practicing. Creating cartoony metal is quite hard, it more often than
not starts to look more to the realistic side. So that’s what I’m gonna
be practicing for a while.<br />
Here’s at least some of the first two pieces I did, a wall and a barrel.<br />
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Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-10923680459505970802012-08-23T15:08:00.001+02:002012-08-23T15:08:17.640+02:00Project Eto.101 updateJust keeping plugging with texturing. This is a early stage, it may or may not change. Right now I am not really super happy with it. Want to make it much better. I just have to keep on plugging.<br />
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<a href="http://3.bp.blogspot.com/-QKalMqfPPBo/UDYqYnfO2xI/AAAAAAAAAtk/SxecaimNTtk/s1600/render_015.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://3.bp.blogspot.com/-QKalMqfPPBo/UDYqYnfO2xI/AAAAAAAAAtk/SxecaimNTtk/s640/render_015.jpg" width="640" /></a></div>
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<br />Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-71528371112935999432012-08-21T14:58:00.001+02:002012-08-21T14:58:29.299+02:00I did this little piece for an independent game artist to use for the
game they were creating using Unity. Not much else to say, created with
Maya, Mudbox, xNormal and Photoshop.<br />
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<a href="http://3.bp.blogspot.com/-9se6T04MO34/UDOFxRIhedI/AAAAAAAAAs0/V_gngh7BrLI/s1600/game_floorTile.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://3.bp.blogspot.com/-9se6T04MO34/UDOFxRIhedI/AAAAAAAAAs0/V_gngh7BrLI/s640/game_floorTile.jpg" width="640" /></a></div>
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<a href="http://3.bp.blogspot.com/-LoJpGa7jYGw/UDOFyaey5gI/AAAAAAAAAs8/wvB7GEU9kyE/s1600/game_floorTile_text.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://3.bp.blogspot.com/-LoJpGa7jYGw/UDOFyaey5gI/AAAAAAAAAs8/wvB7GEU9kyE/s640/game_floorTile_text.jpg" width="640" /></a></div>
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Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-8092598816223710062012-08-19T20:13:00.001+02:002012-08-19T20:13:29.954+02:00This is a personal project I’m working on. Trying to create a short here. We’ll see how it goes. This is a rather early progress. I’ll be adding things like trees, flowers, more objects and so on. And of course change the lighting and stuff like that. Trying to learn everything pretty much. From the very basic to the advanced stuff like dynamics and special effects.
Basically this is my ADP project that I’ve been putting off all the time because of various reasons. I hope I’ll continue with it till it’s done and nothing comes in the way.
Cheers!<br />
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<a href="http://3.bp.blogspot.com/-Ncb5BCQblqo/UDEspxs6g2I/AAAAAAAAAsk/oOIkLIBhgxk/s1600/render_012.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://3.bp.blogspot.com/-Ncb5BCQblqo/UDEspxs6g2I/AAAAAAAAAsk/oOIkLIBhgxk/s640/render_012.jpg" width="640" /></a></div>
Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-69499625420847357692012-08-19T20:09:00.004+02:002012-08-19T20:12:05.817+02:00Cherry animationI did a cherry animation check it out below. It’s not particularly long
or too impressive but it’s something. Don’t mind the crappy materials I
didn’t want to spend time on them, I wanted to focus on the animation in
particular. Hope you like it!<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='520' height='366' src='https://www.youtube.com/embed/og7HN2AK1ws?feature=player_embedded' frameborder='0'></iframe></div>
<br />Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-47057003413639098702012-07-28T00:56:00.003+02:002012-07-28T16:15:12.748+02:00Diskworld - Shrine, progress 13<br />
My ideas to improve this image are starting to fade. So unless anyone comments or has some other critiques this might be the final image.<br />
Cheers!<br />
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<a href="http://2.bp.blogspot.com/-Dzwbq3DwUvk/UBMcq5DV3uI/AAAAAAAAAr0/P7MYDb59xWQ/s1600/progress_13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://2.bp.blogspot.com/-Dzwbq3DwUvk/UBMcq5DV3uI/AAAAAAAAAr0/P7MYDb59xWQ/s640/progress_13.jpg" width="640" /></a></div>
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<a href="http://4.bp.blogspot.com/-2hzRjZvO-hg/UBPxc7fvWfI/AAAAAAAAAsE/d8Voy_r3gR4/s1600/progress_13_wire.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://4.bp.blogspot.com/-2hzRjZvO-hg/UBPxc7fvWfI/AAAAAAAAAsE/d8Voy_r3gR4/s640/progress_13_wire.jpg" width="640" /></a></div>
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<a href="http://4.bp.blogspot.com/-HcrrquEvetg/UBPxevNTGMI/AAAAAAAAAsM/IGDb6iFIuVU/s1600/progress_14.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://4.bp.blogspot.com/-HcrrquEvetg/UBPxevNTGMI/AAAAAAAAAsM/IGDb6iFIuVU/s640/progress_14.jpg" width="640" /></a></div>Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-78258352011237321002012-07-26T22:50:00.002+02:002012-07-26T22:50:26.272+02:00Female Human progressSo created legs and feet. Took me half a day to do this, well I watched Nostalgia Critic now and then which resulted it taking longer. But I was rusty as well. Was a long time ago I did a human so doing the foot and the toes was a bit of a hurdle. It's not even perfect, doesn't have toenails. But I won't do them, she'll probably wear some kind of footwear in the end.<br />
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<br />Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-51985962103326245952012-07-24T20:25:00.002+02:002012-07-24T20:25:45.801+02:00Diskworld - Shrine<div class="separator" style="clear: both; text-align: center;">
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Made some more on this. Still not satisfied with the tree but wanted to post an update. I'll see what I do about it. Also not really sure about the lighting.Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-40146956573163163172012-07-19T19:16:00.004+02:002012-07-19T19:27:35.712+02:00Woman model update - Arms & hands<div class="separator" style="clear: both; text-align: center;">
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<a href="http://3.bp.blogspot.com/-667sdMIhwA4/UAhDfmzmaDI/AAAAAAAAArM/OtO58w88RAw/s1600/torso_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="452" src="http://3.bp.blogspot.com/-667sdMIhwA4/UAhDfmzmaDI/AAAAAAAAArM/OtO58w88RAw/s640/torso_02.jpg" width="640" /></a></div>
Did the arms and hands (which was the homework which is due today). They aren't the best and I will add fingernail and whatnot whenever I have time over for this model. There's actually a lot I want to change on this model, especially the topology, but unfortunately I have many other projects that takes up time. I only have time to work on this and only time to do whatever is necessary for the homework.Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-91621471370618216782012-07-13T02:08:00.000+02:002012-07-13T02:08:13.008+02:00Female model in BlenderI'm taking a Blender class over at 3dbuzz.com. Where we create a female character. This is what I have so far. No wires, will post them next time.<br />
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<a href="http://2.bp.blogspot.com/-MLcEJeWrGPs/T_9m3nG_qNI/AAAAAAAAAqs/sQf97bxTBig/s1600/torso_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-MLcEJeWrGPs/T_9m3nG_qNI/AAAAAAAAAqs/sQf97bxTBig/s640/torso_01.jpg" width="408" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-53797728916201152362012-07-08T15:27:00.002+02:002012-07-08T15:32:52.018+02:00Diskworld Fall - UpdateDid some lighting, it's not the best I want to do a lot better. Plus I want the textures and shaders to be better. Have to think of something.<br />
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<a href="http://4.bp.blogspot.com/-1Gjug1dNPdc/T_mKn6oZoFI/AAAAAAAAAqg/xSjSQriuO68/s1600/progress_09.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://4.bp.blogspot.com/-1Gjug1dNPdc/T_mKn6oZoFI/AAAAAAAAAqg/xSjSQriuO68/s640/progress_09.jpg" width="640" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-43827912001852472702012-07-06T01:02:00.001+02:002013-02-07T17:43:23.130+01:00Diskworld Fall - UpdateOne update before I go to bed for tonight. Added a few more objects and started with the lighting part. Though it's very rough and the end result will probably not look anything like this. I also need to texture the new objects. Well, that's for tomorrow. :) For now, goodnight folks!<br />
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<br />Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-65690531723205736402012-07-05T14:42:00.000+02:002013-02-07T17:43:49.248+01:00New projectI haven't been posting on this website a lot for the last 6 or so months. I have a new portfolio website (www.kurotorobert.com) where I have a blog and post my stuff. I may still use this from time to time.<br />
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This is a quick project I wanted to do for a weekend or so. Because I got busy and some other stuff came in the way I wasn't able to finish last weekend. But I am working on it now and I hope to have it finished very soon.<br />
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Reference image I'm working off of:<br />
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Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-41005602341143986292011-09-11T11:18:00.002+02:002011-09-11T11:19:09.625+02:00Learning VRay and the use of the materials. (Glass, plastic, metal) - Post 2<div class="separator" style="clear: both; text-align: center;">
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Made a bit more, added more things to play around with other type of materials. Not focused on lighting so far. I also see that my glass shaders aren't the best. Things are definitely off, maybe I made them too thick (most likely) but also I need to blend them a bit with the liquid inside the glasses.<br />
There's not much to be told what I did as i basically did the same on thing, added a VRay Mtl and instead of making it use refraction I made it solid of course.<br />
I do not have the best setup of light so things look a bit bland.Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-56323951542578264892011-09-09T21:12:00.002+02:002011-09-09T21:21:07.538+02:00Learning VRay and the use of the materials. (Glass, plastic, metal) - Post 1<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-vhdS0TlL7Pc/TmplFycHz8I/AAAAAAAAAlc/wG1INSYpI-c/s1600/glasses_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-vhdS0TlL7Pc/TmplFycHz8I/AAAAAAAAAlc/wG1INSYpI-c/s320/glasses_01.jpg" width="320" /></a></div>
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Learning VRay and it's materials. Doing some glasses and very very simple lights. Gonna add some more stuff of course, want to try metal and plastic materials as well. See how well that goes.<br />
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These are just VRay Mtl materials slapped onto two glass models in Autodesk Maya (shouldn't matter which software you use though as these are VRay specific). I changed the transparency to full and the amount too. The glossiness is on 1 (which means clean glass), Refraction IOR is 1.6 for the glass as it is standard for glass surfaces. On the glass to the left I added a slight blue Fog Color. The one to the right has completely white color. I get a few problem areas mainly at the top and at the sides of the glass.<br />
I'm gonna play around with the Fresnel a little (now currently locked to the Refraction IOR). The very tip of the glasses gets really black, could be because of the background but I better check my settings and the amount of Refraction and Reflection subdivs (currently 10 which should be more than I need actually, 4 or 5 would suffice I believe at the current setup.)<br />
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I have a very simple rectangular light just above. No settings changed there. I will prob later.Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-25743217160315611792011-08-21T21:48:00.002+02:002011-08-21T21:52:32.921+02:00Progress on Eto.101<a href="http://2.bp.blogspot.com/-s9_wImLQI3w/TlFhz9W_rUI/AAAAAAAAAlQ/-BvYiNnHwFc/s1600/sq1_sc1_01.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-s9_wImLQI3w/TlFhz9W_rUI/AAAAAAAAAlQ/-BvYiNnHwFc/s320/sq1_sc1_01.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5643399353344175426" /></a>
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<br /></div>I've finished the texturing (more or less, I bet I will need to do more work, in fact I anticipate that) on the ground for scene 1. I will do some normal or perhaps even displacement maps. I think I can get away with normal maps though.<div>If you're curious on my process or anything I have recorded it with screenshots. I took screenshots every 15 second then edit it together into a clip.</div><div>To check it out go to: <a href="http://www.youtube.com/RandomPolygons">http://www.youtube.com/RandomPolygons</a></div>Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-41076903575867348712011-06-28T22:26:00.003+02:002011-06-28T22:30:38.388+02:00New portfolio website launchOkay, I just wanted to write here to say that my new portfolio website is pretty much finished. At least it's okay for a launch.<div>Go over to <a href="http://www.kurotorobert.com">www.kurotorobert.com</a> to check it out. If you have any comments or suggestions I'm all ears. I want to make it better any way I can. It's not as cluttered as the last one I had and it pretty much only focuses on my 3D stuff instead of the websites and textures and whatever else I had on the last one.</div><div>I haven't updated the portfolio to as much of an extent as the last one either because I only want the best things I've done and not ever single thing.</div><div>There's also more stuff that I will be adding there shortly but for now, I released it the way it is now.</div><div><br /></div><div>Hope people like it. Cheers dudies!</div>Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com1tag:blogger.com,1999:blog-1168753457541349082.post-25755461502257777592011-05-02T17:12:00.003+02:002011-05-02T17:16:55.590+02:00Corona shading update<a href="http://1.bp.blogspot.com/-OhYUYHr_HcA/Tb7KXXXba-I/AAAAAAAAAkw/5MVWcz2do58/s1600/corona_14.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/-OhYUYHr_HcA/Tb7KXXXba-I/AAAAAAAAAkw/5MVWcz2do58/s320/corona_14.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5602137489253559266" /></a><br /><div><br /></div>Okay. this is as far as I can go now. Time is up, I have to render it out. Once I have more time on my hands I might revisit this one and redo the textures and even add a background.<div>Still looking forward to any critique anyone might have. About the textures, the lighting, any errors and so on. I know it's not perfect but as I said, I've ran out of time.</div><div>Currently rendering out 360 turntable and it will take a few more hours.</div><div><br /></div><div>Because keep in mind, I also need to create the reel and add other 3D work to it. I have to do all this before May 10th.</div><div>Well, keep being awesome dudies (dudettes included) and have a good time!</div><div>Cheers!</div>Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-8707196742547383352011-04-25T23:02:00.003+02:002011-04-25T23:18:25.493+02:00Corona base shading<a href="http://1.bp.blogspot.com/-fM4JuAso-Tg/TbXlGtPDsAI/AAAAAAAAAko/y4dUHx_RDv0/s1600/corona_13.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/-fM4JuAso-Tg/TbXlGtPDsAI/AAAAAAAAAko/y4dUHx_RDv0/s320/corona_13.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5599633615089807362" /></a><br /><div><br /></div>Done the base for the shading. Now I can focus more on the shaders and light. I did try using IBL (Image Based Lighting) but I don't have any good HDR images. I'm also using VRay, unfortunately I have just begun exploring it. I'm not at all that familiar with it. So it may take some time for me to get into it and get good results.<div>Time however is something I do not have. Oh well, let's see what I can come up with in the next week to come.</div><div>Currently this image is using the standard lights that comes with VRay (2 rectangular lights, 1 point light and one spotlight which is used as a rim light).</div><div>This was a very quick setup and this is not the final result. Well, I hope I can get into it tomorrow after work.</div><div>It's bedtime now however so I'll be saying goodnight to you guys!</div>Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-37952735037423133762011-04-14T23:30:00.002+02:002011-04-14T23:34:40.836+02:00Corona shading<a href="http://3.bp.blogspot.com/-v8Nt3f-cT7o/TadoUg8LeyI/AAAAAAAAAkg/TY2rAVDNAO0/s1600/corona_12.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-v8Nt3f-cT7o/TadoUg8LeyI/AAAAAAAAAkg/TY2rAVDNAO0/s320/corona_12.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5595555763680148258" /></a><br /><div><br /></div>I've started to unwrap (though I don't think it really is necessary as I'm using shaders but what the heck, I might use textures in the future so why not. Besides figured I could use the training and experience working in UV Layout) and shade the Corona project. I don't really have anything fancy to show, these are just very basic and very simple shaders and basic light.<div><br /></div><div>Hoping this weekend I'll actually get to unwrap and shade up the whole thing. And do a little more as well. Hopefully learn a lot in the areas of lighting and shading while working both with Mental Ray and VRay. I will try both and see which result I like the most.</div>Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-40785104084640515082011-04-09T18:47:00.003+02:002011-04-09T18:50:05.039+02:00I lied, now it's finished! -.-<a href="http://3.bp.blogspot.com/-9D5-Kv1kwZw/TaCONbMHt8I/AAAAAAAAAkY/OAoezsvGBRI/s1600/corona_11.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-9D5-Kv1kwZw/TaCONbMHt8I/AAAAAAAAAkY/OAoezsvGBRI/s320/corona_11.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5593627098482194370" /></a><br /><div><br /></div>So yeah, seems like I forgot some really important part (the middle circlish thing). I showed it to a friend and he pointed out that it was missing.<div>Good thing I did, that's what you get for working on the same thing day in and day out. You miss things, even big ones like that. Beh, anyway, NOW the modeling is complete! Nothing more! As I said, I won't be doing the outer circle thing that's outside the image.</div><div>Now it's time for shading and stuff.</div><div><br /></div><div>Cheers!</div>Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0tag:blogger.com,1999:blog-1168753457541349082.post-42279938461983398332011-04-06T23:09:00.003+02:002011-04-06T23:12:43.546+02:00Corona modeling finished<a href="http://4.bp.blogspot.com/-VpiPyPVWaWg/TZzXQ_mC5pI/AAAAAAAAAkQ/uja6_8yodNM/s1600/corona_08.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/-VpiPyPVWaWg/TZzXQ_mC5pI/AAAAAAAAAkQ/uja6_8yodNM/s320/corona_08.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5592581524236199570" /></a><br /><a href="http://2.bp.blogspot.com/-z3lpJBtmO2U/TZzXQeXOqOI/AAAAAAAAAkI/gBYnUIQDGIU/s1600/corona_09.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-z3lpJBtmO2U/TZzXQeXOqOI/AAAAAAAAAkI/gBYnUIQDGIU/s320/corona_09.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5592581515315685602" /></a><br /><div><br /></div>You heard it! Finally the modeling process is done. It took its sweet time. I'm not gonna do the outer rings that are outside the concept image. You can see bits and pieces of them but man, I'm so tired of modeling this, I want to jump into shading.<div>Maybe one day I will do the outer parts, but then it means I would have to make up a lot of it. I don't mind but I kinda wanna just do what the concept entails.</div><div><br /></div><div>Anyway, finally it's all finished. Shading and lighting next, I'm looking forward to it a lot.</div>Anonymoushttp://www.blogger.com/profile/16547549094371237446noreply@blogger.com0