Saturday, May 30, 2009

Two more textures.

Here's two more textures, I am providing normal maps as well but keep in mind that I have transparency (alpha) on the SewerLid texture and that certain applications might not support normal map alpha. If that's the case gimme a note and I can export them to .bmp or some other format if you need it.


License: GPL

Tuesday, May 5, 2009

Finished high poly version of weapon model.

Here's the high poly version of the designed Nex model. Going soon to start on the low poly version, UV mapping and texturing. What else can be said?


Possible weapon model for Nexuiz (Nex).

I've always wanted to create a new Nex model for Nexuiz ever since the current one got in, I never really fancied it. Recently a dude named 'NightRage' on the Nexuiz forums came along and posted some amazing weapon concepts, including a concept for the Nex.
The image planes he provided didn't fully lign up but I made adjustments as best I could. This is what I've done for today (made in a couple of hours), and hoping to finish it up tomorrow, that means the model, not talking about bones, animation and textures yet. This is the high poly version (I have started a bit on the low poly version but the rest will have to wait) which will be used as a normal map.

That's it for tonight, now I'm going to bed.

Friday, May 1, 2009

Tweak... tweak...tweak...

What more can I say? I've sick and tired of tweaking but I want this model to be good, meh. We'll see what people say if they say anything.

EDIT: I changed the two first images, I updated the nose as well.