Wednesday, March 11, 2009
Today I've created some teeth and a tongue, now that I look at the gray image of the teeth I see that the ones in the back needs bigger indentions. But other than that they are done, it's not like anyone will ever see that well inside this characters mouth anyway. But it's nice to have something there just in case.
EDIT: I swapped the images for new ones, fixed the indentions.
Tuesday, March 10, 2009
I tweaked the head and the legs. I made the head a bit smaller and the legs a bit longer. It probably is hard to see the difference unless you actually compare the two images. Oh well... I also made a few skin concepts, trying to make a nice looking skin.
Monday, March 9, 2009
So, after a bunch of Nexuiz projects I really need to get back into the Eto.101 project and my portfolio.
So the past few days I've dove right into the character I'm making again and now after tweaks and stuff I think I'm finally done with the modeling. Keep in mind that this is my first character I've finished completely. I won't know what's wrong with it (if something is wrong) unless I texture, rig and skin him up then start to animate. I feel that I need that experience so no matter what now I'll be digging into texturing this thing.
Currently I just slapped on a simple fast skin shader in Maya on him and tweaked it just a bit. Tomorrow I hope to more seriously start working with him. I mainly want to get him unwrapped so that I can create a texture for him and bring him in ZBrush for detailed sculpting and creating displacement maps. This is also experience I need right now.
You can only learn so much from pushing and pulling verts all day long.
PS. He will be clothed so I'm not super concerned of what's taking place on his body. I will tweak his groin a bit though, I don't like that crease from the crotch.
Wednesday, March 4, 2009
The domination points are finished. They have actually been finished for a while now I just haven't had time to post it here yet. But, that's what I'm doing now. They are also animated, logo rotates and hover up and down slightly and the rings also hover up and down but more radically, above and below the logo borders.