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Wednesday, March 11, 2009

Teeth and tongue




Today I've created some teeth and a tongue, now that I look at the gray image of the teeth I see that the ones in the back needs bigger indentions. But other than that they are done, it's not like anyone will ever see that well inside this characters mouth anyway. But it's nice to have something there just in case.

EDIT: I swapped the images for new ones, fixed the indentions.

Tuesday, March 10, 2009

Small update








I tweaked the head and the legs. I made the head a bit smaller and the legs a bit longer. It probably is hard to see the difference unless you actually compare the two images. Oh well... I also made a few skin concepts, trying to make a nice looking skin.

Monday, March 9, 2009

Modeling done (hopefully)





So, after a bunch of Nexuiz projects I really need to get back into the Eto.101 project and my portfolio.
So the past few days I've dove right into the character I'm making again and now after tweaks and stuff I think I'm finally done with the modeling. Keep in mind that this is my first character I've finished completely. I won't know what's wrong with it (if something is wrong) unless I texture, rig and skin him up then start to animate. I feel that I need that experience so no matter what now I'll be digging into texturing this thing.

Currently I just slapped on a simple fast skin shader in Maya on him and tweaked it just a bit. Tomorrow I hope to more seriously start working with him. I mainly want to get him unwrapped so that I can create a texture for him and bring him in ZBrush for detailed sculpting and creating displacement maps. This is also experience I need right now.
You can only learn so much from pushing and pulling verts all day long.

Anyway, cheers.

PS. He will be clothed so I'm not super concerned of what's taking place on his body. I will tweak his groin a bit though, I don't like that crease from the crotch.

Wednesday, March 4, 2009

DOM Points finished








The domination points are finished. They have actually been finished for a while now I just haven't had time to post it here yet. But, that's what I'm doing now. They are also animated, logo rotates and hover up and down slightly and the rings also hover up and down but more radically, above and below the logo borders.

Cheers.

Monday, February 16, 2009

Team DOM point logos







Here are the different teams DOM point logos. These logos were already appointed in Nexuiz meaning I didn't just make them up but they've been in the game since the very first release.

Sunday, February 15, 2009

DOM points for Nexuiz






I've started to create DOM (Domination) points for Nexuiz (next project will be Runes). Posted these up for feedback over at the Nexuiz forums (Alientrap.org/forum). We'll see if people have anything to say.
My favorite concept is concept nr4. Those rings will be transparent and hovering slowly up and down to give a nicer look to it. If there won't be much of feedback then I'm going to go with that concept.

Domination has 4 different teams and each team have different logos. The thing in the middle in concept for is for the blue team, it will be a different symbol for the other three teams.

PS. Domination and Runes are two different gameplay modes, in domination you capture as many points as possible and try to protect them from the enemy to capture.
Runes is where you collect different 'runes' which give you different abilites, some might even cripple your abilites. Like one can make you do increased damage to enemies, while another one might slow you down if you pick it up.

Cheers.

Thursday, February 12, 2009

Nexuiz ammo models.










So I've created a few ammo models for Nexuiz, mainly the rocket ammo and machinegun ammo. Sorry I didn't keep you updated, things tend to go one way then the other the next second and time just runs away. These will be included in the next release which will be 2.5 (somewhere in mid-March I hear if everything goes accordingly).

I am doing a few more projects here and there but for now I will keep it to myself as I don't know if I am allowed to publish it just yet.

Cheers folks.

Wednesday, January 14, 2009

Updates









Wow, if feels like it's been since forever I posted here but now that I actually come here I see the last post was just a little than 2 weeks ago, which isn't such a long time. I've totally become time impaired.
Anyway, that's the the reason why I post here now, but in fact I just want to show some things I've been working on.
Firstly, I have finished the flags for Nexuiz, actually they have been finished for a long time now I just haven't said anything here. The official design will be a flag with 2 cloths, then people wanting 1 flag and people wanting 3 flags both compromise.
Secondly, I've made a quick thing for Kojn/Kojak (a Nexuiz player) to include in his movie. The Nexuiz 'chikara' character along with some 30 sec countdown in numbers.
Lastly, I've created a skeleton model for Cubeowl (Brutail, another player and helper with Nexuiz) to use in a map that he is creating. He had a skull that I also had to reduce the poly count for as it was way too much. But I won't bring that up here as I didn't do that other skull model.

I am also working with machine gun ammo for Nexuiz currently, as well as documenting it (by recording my steps on video) so that other people might learn something hopefully.

Well, that's what I have been doing. Kojn wants another little thing for his movie which I will make today if I have time. I need to UV unwrap that skeletong model first which I anticipate won't take too long.

Cheers folks.

Sunday, December 28, 2008

Body refinement





I tweaked the body a bit and as a base it's almost complete. The hands and the neck still needs more tweaking and just a tad on the back. After this I will jump into the face again and finish that up and then go on to unwrapping this whole thing.

Saturday, December 27, 2008

New head yet again







Long time no post. I even forgot to wish you guys a happy Christmas and whatnot. I hope I remember to at least wish you a happy new year as well ^_^

Now then, I've redone the whole head from scratch again. I won't give up until I get the perfect results. Hopefully this head has a good future. We'll see what other people say.

Thursday, November 27, 2008

Flag model update

Yes, I've finally found a way to animate those stupid flags. After weeks and weeks of trail and error I finally found a way.
Of course I'm talking about the flags for the open source game Nexuiz. The animations are pretty much done, there's still a bit more things to be done but overall the hardest part is over. Now there's just a 'semi'-hard part left. But before I talk about that I need to know if that will be done or even can be done.
However, I don't believe it will be long now until I release these flags for everyone to see and enjoy. So till then I'm just going to keep you guys in suspense about the animations. Of course, you can still download the static flags and follow the thread I have over at Nexuiz forums but I'm not going to upload these half-done animated flags just yet. You'd have to settle for the static.

Cheers.

Monday, November 17, 2008

Portals model done.






I believe at least. Unless someone has any comments regarding the texturing the models are done. I've put them up on the Nexuiz official forums. So now I'll just have to wait.