This is my 3D blog where I take up anything from my work that involves 3D or the process around 3D, meaning post and pre-production, texturing, animation, special effects etc. Hope you enjoy it.
Showing posts with label caustics. Show all posts
Showing posts with label caustics. Show all posts
Monday, November 16, 2009
Dielectric and Caustics render.
I was playing and studying the dielectric material and caustics within Maya. Added some particles and a few fields. However, I totally forgot to map the displacement for the bubbles so they are static, when I realized I had forgotten it I was already too far in the rendering process. Basically what it would have done is the bubbles would change the shape a bit when going upwards.
Also, I didn't render from start to finish in one go. I stopped and rendered the next day, and too late I realized the bubbles actually changes places a bit. The rendering took several days for 400 frames, too long for me to redo and fix that. But it's something I'll keep in mind for the next time.
I basically forgot to bake out the particle animation which is why they changed places. A blunder I know. >.<
Subscribe to:
Posts (Atom)