Pages

Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

Saturday, October 31, 2009

Bee final composition.



I'm gonna end it here. I need to study up on lighting and shading a lot more in order to make this image look good. Currently I am just playing with lights not really knowing what I'm doing but hoping the result is good. Such method is not good to go by, it eats a lot of your time.
Thus, I'm gonna look for tutorials and other enlightment in this area so that I can evolve.

I will later post an image of the actual bee after I've redone some stuff. Just because I'm planning to send it to www.3dmodelsheets.com, but only if it's good quality of course which it currently isn't.

Cheers.

Monday, August 31, 2009

Sword scene finished.





Ok, so I finally finished this piece. Not much different from the last image, didn't have much time to work on it and I just wanted to finish it anyway to jump on to other things.
Re-touched in Photoshop as well.

Wednesday, August 5, 2009

Sword update




Hmm.. stuff happened, and then more stuff happened, before I knew it, I was creating a entire environment just to be able to display the sword. Ok, here's the deal, I wanted to create a simple background for the sword to be in, however, this simple background turned to become an even greater task than creating the sword. I have now for a few days been building and texturing it. Honestly, I don't know where I'll stop.

The sword however I believe is all but done, might make a few tweaks to the texture/bump map. It will all depend on the lighting I will settle for (which I haven't decided yet). I'm thinking of adding a few more objects into the scene before moving on to lighting. Anyway, I'll post two images, one of the handle of the sword (without bump) then a overview of the shot I'm going for.

Cheers.

PS. All is done in Maya, I used Photoshop to adjust the levels of the image above as it was too greyish and washed out. The plant and tree are paint effects I converted to polygons if anyone wonders.