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Showing posts with label mouth. Show all posts
Showing posts with label mouth. Show all posts

Thursday, October 2, 2008

Mouth update.



Forget about what I said that I will do the body topology, after seeing work from Jackson Gichuki (aesis412 on CGSociety) I just couldn't resist redo the mouth even more. I suppose it was a good thing, do the things that you burn for at the moment before you forget it, right? Anyway, enjoy.

Mouth changes.



Ok, I made a few mouth changes, especially to the corners. This is as far as I'll go now. I'm going to take a break from the head and redo the topology on the body instead. I'll post this image up for critique on CGSociety and see what people say. That's it for now. Next update will be posting images on the topology of the body.

Sunday, September 28, 2008

Head and mouth




I've re-organized the topology around the mouth and the jawline for this model. I was trying to make the mouth like a folding O (like an O folding in on itself). I've outlined with green color how that would look like. Hopefully I got it right and if it passes the critique along with the rest of the head, then the head would be done topology-wise and ready for sculpting. Note that the ears are ways of from being done.

There's more re-topologization that needs to take place on the body, I'll post more of those screens once that is done.

Saturday, September 27, 2008

Mouth shot



I did a close-up mouth shot as requested by a fellower over at CGSociety.
I'm kinda using this blog sometimes for a good place to upload images to showcase for other people. Just to keep you informed. As soon as I get another reliable place I'll be using that instead.

Cheers.

Sunday, September 7, 2008

Head and ear



I've started working on the head model again. I've been studying how to model ears as this is the first ear I've ever done. I've also re-made the mouth entirely, I actually messed it up before. I think if I get good critiques on this head topology wise and whatnot I will take it in ZBrush for the final touches. Reshape the head a bit and give it more character.