I've been now working a bit on the head of the first char (named Kenshou) and this is the result. I do not have any clear idea of how he's going to look like and I have no references, so I've been experimenting with different looks.
Any comments and critiques are welcome, however I already know what needs to be done as this is far from finished. Just some work in progress, but it can't hurt to have some critiques in case there's something I don't see.
This is my 3D blog where I take up anything from my work that involves 3D or the process around 3D, meaning post and pre-production, texturing, animation, special effects etc. Hope you enjoy it.
Friday, June 20, 2008
Monday, June 16, 2008
Project | Eto.101 - Not as much time
I've come to the hard decision that project Eto.101 will from now on get less time. The reason is that I need to create a new good portfolio/reel piece, and that takes more priority for now. Also, the paint effects that I have for the trees takes up tremendous of memory from my computer and makes everything act funny. Sometimes I don't even have enough memory left to save the file, so until I get more that project would have been a slow production anyway.
I will continue to work on that project when time permits so it won't be at a complete halt, just gonna go slower.
For now I will post images of as how far I've come, enjoy.
Final modeling for sequence 1- Port and Gate Area
Scene 4 vegetation
I will continue to work on that project when time permits so it won't be at a complete halt, just gonna go slower.
For now I will post images of as how far I've come, enjoy.
Final modeling for sequence 1- Port and Gate Area
Scene 4 vegetation
Saturday, June 7, 2008
Started planning the vegetation
I've been modeling a lot and almost finished the entire environment and props, minus the vegetation for Sequence 1. I've decided that I will do the vegetation separately as it will take more planning on how I will create it. I need trees, flowers, grass and other stuff all around the place.
As of this moment I'm trying paint effects (from Visor) in Maya to see if they have anything I can use, and I'm trying out shadowing and texture quality. As I'm going to use a lot of trees I don't really want to model out every single one, only those that will need more attention for closeups and such. So far, it's looking good for the paint effects, but I think I'll model out a simple base mesh for a couple of trees then add detail to it in ZBrush, perhaps create normal maps for them.
For now enjoy these pictures:
As of this moment I'm trying paint effects (from Visor) in Maya to see if they have anything I can use, and I'm trying out shadowing and texture quality. As I'm going to use a lot of trees I don't really want to model out every single one, only those that will need more attention for closeups and such. So far, it's looking good for the paint effects, but I think I'll model out a simple base mesh for a couple of trees then add detail to it in ZBrush, perhaps create normal maps for them.
For now enjoy these pictures:
Subscribe to:
Posts (Atom)