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Showing posts with label model. Show all posts
Showing posts with label model. Show all posts

Thursday, November 13, 2008

Nexuiz Portals model and DAC






Hi there people.
Long time no talk here. At least if feels like that for me, and I bet it is. Will have to check the last date I posted something here after this.
But anyway, just to fill you guys in whats been happening. I've started to model a Nexuiz portals model. What this actually is is the following: Nexuiz has a gun which created two portals, one 'start' and one 'end' portal. I even think 'teleporters' are a better word but they are called portals in Nexuiz. You step into the 'start' portal and you're teleported to the 'end' portal. Now this works only one way, so you cannot step into the 'end' portal and come out from the 'start' portal.

Now that's the actual description. But be sure to check that portal gun out in game. It's actually called 'Port-O-Launch' that gun.

Aside from that, I also have updated the 3D Buzz competition scene, unfortunately Maya kept crashing when I was only halfdone with my entry due to insufficient memory. So I wasn't able to submit anything as I wasn't even finished with my entry. This latest image shows how far I actually got into the competition. But I will still finish this piece in my spare time. I don't want to give up on this yet :)

That's it for today guys. Hope my next post won't be so far along into the future.

Saturday, July 12, 2008

Merged head and body

So, now I merged the head and body for the model and this is the progress so far. I've tweaked a little the upper body and have yet to take a closer look at the arms and of course the lower body. The head is probably the last thing I'm going to take care of but we'll see what I feel like doing when I do it.




Friday, June 20, 2008

Started on first chars head.

I've been now working a bit on the head of the first char (named Kenshou) and this is the result. I do not have any clear idea of how he's going to look like and I have no references, so I've been experimenting with different looks.
Any comments and critiques are welcome, however I already know what needs to be done as this is far from finished. Just some work in progress, but it can't hurt to have some critiques in case there's something I don't see.



Sunday, May 11, 2008

Ramble

So, I've been busy busy for the last couple of weeks. But that's not the reason why I haven't posted anything here. It's because I'm rather confused and out there. Anyway, I've started something called "Models of the Month" where I do one model each day for the month. However, I picked a bad month in doing those as I don't have time to model one extra independent model each day unless it's rather simple.
Too busy and too much other things going on.
HOWEVER, so as a compromise for not continuing the Models of the Month thingie I've decided to give ADP and Project Eto.101 more time and dedication.

As a side note, I've gone back to Fedora now and going with Linux. I just need to get my programs working with Linux so that I can be here 100%.

As a last thing, if you wanna take a look at some of the models I've made you'd need to go to my portfolio site as I don't have time nor actually have any of the models on this Linux distro/computer. I've actually signed up for a domain name for the portfolio site so the URL is simpler.
www.kuroto-robert.net

The actual models are in the 'Finished Projects - Single 3D Models' area. Enjoy.

PS. I also included those models on my 3D Buzz blog (www.3dbuzz.com).

Wednesday, March 5, 2008

Update on the character

Just a minor update on his shins, I fixed to look more natural, however there's a bit more work that needs to be done, like the 'Achilles tendon' (I think it's called), the back knee joint and the overall upper muscle on this shin.


Tuesday, March 4, 2008

Wires

Here's some wires of the lowpoly version of the body that I've posted before:


Monday, February 18, 2008

Half a head

Hi.

For now I just have a very very basic head. I just figured I'd post some WIP pics as I go. That way whoever wants to follow my progress can, but mostly so that I have some WIPs that I can go back to and show up for critic later. But for now it's way too early to do that. Hopefully I get to work some more on this head today, I'm organizing and refoldering papers for my company. It's soon time to start it up. And I also have a lot to do so modeling will be the thing will that suffer for now, sadly.

Anyway, here's the WIP head, it looks awful I know, but just wait and you'll see some nice progress.


Friday, February 15, 2008

A placeholder

Just wanted to post this placehold/bump etc, for a reason. Anyway, I have started the head and hopefully I'll get some pics up in a few days, if I'm lucky I will be near finish today or tomorrow, depends on how much time I spend today modeling.
I'm quite hungry.

Male model

Okey.
So now I have a little time to post some pictures of my male model. He doesn't have a head yet as I'm still working on it. Actually trying to find good enough references for the look I'm going for, not going too well with that right now.

These pictures are now the newest ones. After I took these shots and looked at them myself I noticed some errors, like the shin muscles, the back crease of his lower spine, some thigh mispronounciation and a few other. The reason why I didn't notice them before is cause I rendered with a physical sun (I think, there was some mixup) and when I saw how the shadows fell on to the model, that's when I noticed them.

I've fixed these things and been too lazy to do other renders, I'll be posting later once I have the head in I suppose.

Anyway, without further addo...





Monday, February 11, 2008

Preparations, preparations.

So, I do have some stuff I will soon post here but I need to prepare a bit, like the model, the setup etc. I'm also learning ZBrush now to sculpt and add the final touches to the model, however, Maya won't let me export to an .obj that isn't corrupt.
For you who do not know, if you want to export a model and later import it into ZBrush you need on of three kinds of files, .obj, .dxf or .ztl. Any major 3D program should be able to export to either .obj or .dxf, however Maya corrupts the file formats and when I import them into ZBrush I get an error or the model won't load at all.

So now I will have to debug the thing and maybe look up another .obj exporter, as I doubt ZBrush is at fault here.

Anyway, other than that, I'm making a human male model. He doesn't have a head right now and I want to create it before importing into ZBrush, thus why I'm learning ZBrush beforehand so that I know what to do once the model is finished.
And as I said, later I will post images, whether it is today, tomorrow or a bit later, they soon will be here. Now I have some work to do :)

Cheers.