Pages

Showing posts with label body. Show all posts
Showing posts with label body. Show all posts

Monday, August 9, 2010

Z body done!





Ok, here's the body of the Z model finished. I'm gonna post it up for critique see if anyone says anything. What I'm mostly am concerned with is proportions and the topology. Well topology only because I really want to study it and learn it better. For this model however topology won't be that important as I won't animate it or anything. Just making it look good is what's important.

I will be started with the head after this, once it's done I will reveal what kind of model I'm doing. Unless you guys will recognize it.

Cheers!

Sunday, December 28, 2008

Body refinement





I tweaked the body a bit and as a base it's almost complete. The hands and the neck still needs more tweaking and just a tad on the back. After this I will jump into the face again and finish that up and then go on to unwrapping this whole thing.

Saturday, July 12, 2008

Merged head and body

So, now I merged the head and body for the model and this is the progress so far. I've tweaked a little the upper body and have yet to take a closer look at the arms and of course the lower body. The head is probably the last thing I'm going to take care of but we'll see what I feel like doing when I do it.




Tuesday, March 4, 2008

Wires

Here's some wires of the lowpoly version of the body that I've posted before:


Friday, February 15, 2008

Male model

Okey.
So now I have a little time to post some pictures of my male model. He doesn't have a head yet as I'm still working on it. Actually trying to find good enough references for the look I'm going for, not going too well with that right now.

These pictures are now the newest ones. After I took these shots and looked at them myself I noticed some errors, like the shin muscles, the back crease of his lower spine, some thigh mispronounciation and a few other. The reason why I didn't notice them before is cause I rendered with a physical sun (I think, there was some mixup) and when I saw how the shadows fell on to the model, that's when I noticed them.

I've fixed these things and been too lazy to do other renders, I'll be posting later once I have the head in I suppose.

Anyway, without further addo...