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Showing posts with label Kenshou. Show all posts
Showing posts with label Kenshou. Show all posts

Friday, May 1, 2009

Tweak... tweak...tweak...





What more can I say? I've sick and tired of tweaking but I want this model to be good, meh. We'll see what people say if they say anything.
Cheers!

EDIT: I changed the two first images, I updated the nose as well.

Wednesday, April 15, 2009

Male character update







So, I have started to watch the 3D Buzz ADP (Advanced Digital Production) texturing videos and have started to texture this guy. This is a the very base, I will look into incorporating real skin as well, this is in fact my next step.
Just to throw it out there, I'm looking more for a stylized character than a realistic one. I cannot yet tackle a realistic look as I need more to learn. But I feel confident I can get it to look the way I want it, and besides, that is how I wanted this guy to look like from the very beginning. I like the stylized looks.

I'm going to explain the steps I took to get this far.
NOTE: There are seems and some other discrepancies I know, I will fix them so don't worry.

After the whole model was complete in Maya I brought it over to ZBrush and started to create displacement sculpting. Meaning I added more volume and details to make it stand out wherever I wanted, like making the muscles bigger or creating nipples and belly button. However, I didn't create a belly button for the simple reason, it will never show. :) Excess detail is just a waste of memory. I might even think of deleting the toenails as well as they won't show either.

Well then, once the displacement sculpting was done I started to do some more fine details (like pores, wrinkles and stuff). These will be the bump map later on.
Then I exported this displacement map and fine details. I also created a 'feature map' from the displacement map and from the fine details map I created 'cavity map'. This is a function inside ZBrush and when these two are combined in Photoshop along with a base color it resembles a bit Ambient Occlusion. However, I think I'll later on bake AO into the texture anyway. I'll have to see how the real skin will look first.

Then I just went into Photoshop and started to paint some dark areas and lighter areas all over the body along with some very suddle change in color of the skin.

Well, that's that. I'll post more updates as this progress.
Cheers!

Wednesday, March 11, 2009

Teeth and tongue




Today I've created some teeth and a tongue, now that I look at the gray image of the teeth I see that the ones in the back needs bigger indentions. But other than that they are done, it's not like anyone will ever see that well inside this characters mouth anyway. But it's nice to have something there just in case.

EDIT: I swapped the images for new ones, fixed the indentions.

Tuesday, March 10, 2009

Small update








I tweaked the head and the legs. I made the head a bit smaller and the legs a bit longer. It probably is hard to see the difference unless you actually compare the two images. Oh well... I also made a few skin concepts, trying to make a nice looking skin.

Monday, March 9, 2009

Modeling done (hopefully)





So, after a bunch of Nexuiz projects I really need to get back into the Eto.101 project and my portfolio.
So the past few days I've dove right into the character I'm making again and now after tweaks and stuff I think I'm finally done with the modeling. Keep in mind that this is my first character I've finished completely. I won't know what's wrong with it (if something is wrong) unless I texture, rig and skin him up then start to animate. I feel that I need that experience so no matter what now I'll be digging into texturing this thing.

Currently I just slapped on a simple fast skin shader in Maya on him and tweaked it just a bit. Tomorrow I hope to more seriously start working with him. I mainly want to get him unwrapped so that I can create a texture for him and bring him in ZBrush for detailed sculpting and creating displacement maps. This is also experience I need right now.
You can only learn so much from pushing and pulling verts all day long.

Anyway, cheers.

PS. He will be clothed so I'm not super concerned of what's taking place on his body. I will tweak his groin a bit though, I don't like that crease from the crotch.

Sunday, December 28, 2008

Body refinement





I tweaked the body a bit and as a base it's almost complete. The hands and the neck still needs more tweaking and just a tad on the back. After this I will jump into the face again and finish that up and then go on to unwrapping this whole thing.

Monday, July 28, 2008

Another attempt at head

So I have started with a new head from scratch as the topology might not have been the best. This head I'm trying to get as good topology as possible with minimum amount of detail. It's still a work in progress of course.



Wednesday, July 16, 2008

New head

I've been experimenting with topologization and as a result I also got a new face. Well, I wanted to create a new face as the older one wasn't even near good enough. This one also isn't good enough yet but it's a work in progress. Also, I merged several views into one as that saves both upload space here and less images to click on. Instead you see everything at once.

Saturday, July 12, 2008

Merged head and body

So, now I merged the head and body for the model and this is the progress so far. I've tweaked a little the upper body and have yet to take a closer look at the arms and of course the lower body. The head is probably the last thing I'm going to take care of but we'll see what I feel like doing when I do it.




Wednesday, July 9, 2008

Updated the head - Part 2

After posting this head on some forums and followed some crits I got I continued to shape it. There's some problem areas still, like the eyebrows, possibly gonna change the jaw shape and some other areas needs to be tweaked.




Monday, July 7, 2008

Updated the head

Here's new pictures of the work in progress head for my model. Sorry it took so long to post anything, but I've been busy with other stuff.



Friday, June 20, 2008

Started on first chars head.

I've been now working a bit on the head of the first char (named Kenshou) and this is the result. I do not have any clear idea of how he's going to look like and I have no references, so I've been experimenting with different looks.
Any comments and critiques are welcome, however I already know what needs to be done as this is far from finished. Just some work in progress, but it can't hurt to have some critiques in case there's something I don't see.