So, here I come with an update on what's actually going on. As even though it looks like I'm not working at all I have been busy pretty much all the time.
So here's the thing:
I am currently writing a story and starting to organize the storyboard. A storyboard is not just drawing what takes place, but is in fact a lot of work with the different scenes, shots, sequences, pages, line and scene description, time start & end along with frames start & end and much more.
And as I am serious about this and professional I need to carefully plan this so that I do not confuse myself, and yet make it simple enough for anyone who wants to later join the project.
But yeah, so right now I am just starting with the storyboard. I have finished writing the first part of the film, and just that is a lot of work. I do however plan on being finished with this before the start of the next week so, keep your eyes open for updates on Monday.
Other than that, I embrace myself for the opening of my company. I can only work with this project (Eto.101) on my sparetime as I've mentioned before. Wish me luck!
This is my 3D blog where I take up anything from my work that involves 3D or the process around 3D, meaning post and pre-production, texturing, animation, special effects etc. Hope you enjoy it.
Showing posts with label origionstudios. Show all posts
Showing posts with label origionstudios. Show all posts
Thursday, February 28, 2008
Monday, February 25, 2008
More stuff
The mirror - Wireframe
So, here's the promised wireframe. I looked up a few different methods of creating wireframe, some are taken from www.3dbuzz.com from those helpful peeps, other methods are from www.highend3d.com.
I ended up using one from 3D Buzz, rendering with Maya Vector and changed so that that quads are rendered instead of tris. There's an option called 'Edge Style' that I set as 'Outline', and underneath that was checkboxes, 'Edge Detail' and 'Outlines at intersections' that I checked and used a degree/angle of 45. Ah also, the edge thickness is 0.5 and changed the color to blue of course.
For future references if you want to know how to create wireframe in Maya now you know one way to do it :) I used Maya 2008.
I ended up using one from 3D Buzz, rendering with Maya Vector and changed so that that quads are rendered instead of tris. There's an option called 'Edge Style' that I set as 'Outline', and underneath that was checkboxes, 'Edge Detail' and 'Outlines at intersections' that I checked and used a degree/angle of 45. Ah also, the edge thickness is 0.5 and changed the color to blue of course.
For future references if you want to know how to create wireframe in Maya now you know one way to do it :) I used Maya 2008.
Sunday, February 24, 2008
The mirror
So, I did finish the mirror today, just forgot to upload the pics so I'll do it now. I'm also in the process of creating wireframe shots, unfortunately it's not just point and click in Maya and it magically creates a wireframe shader, I do hope they can implement something like that in the future. But but, here's the mirror:






Saturday, February 23, 2008
Company projects
Hi there. So, I have resumed my 3D modeling a bit, however it's not on the head or that character shown below. I am in the midst of starting up my company now together with my partner so I need to do company projects to make money.
And unfortunately the character below is a hobby project I do on my sparetime. However, the things I'm working are now are furniture models that will be up for sale once they're finished and the company is officially up and running, to be specific it's a mirror that I'm doing now. It will be higher poly as this is more of a "modern/rich folk" mirror :D
Right now it's almost halfway done, without the exceptions of textures and materials (those will be included with the model once purchased).
All models that I do and are for sale will be displaced on the company site (www.origionstudios.com) and also on other sites like turbosquid.com.
It's because of my company that I haven't been able to model much lately because of all the paperwork and other things I needed to take care of.
Anyway, when I've worked a bit more on this mirror model I will post images for you peeps to see. The modeling will be done today, but the texturing might take a bit longer as I need to prepare some good ones.
That's what's up. :)
And unfortunately the character below is a hobby project I do on my sparetime. However, the things I'm working are now are furniture models that will be up for sale once they're finished and the company is officially up and running, to be specific it's a mirror that I'm doing now. It will be higher poly as this is more of a "modern/rich folk" mirror :D
Right now it's almost halfway done, without the exceptions of textures and materials (those will be included with the model once purchased).
All models that I do and are for sale will be displaced on the company site (www.origionstudios.com) and also on other sites like turbosquid.com.
It's because of my company that I haven't been able to model much lately because of all the paperwork and other things I needed to take care of.
Anyway, when I've worked a bit more on this mirror model I will post images for you peeps to see. The modeling will be done today, but the texturing might take a bit longer as I need to prepare some good ones.
That's what's up. :)
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