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Showing posts with label sev. Show all posts
Showing posts with label sev. Show all posts

Tuesday, September 23, 2008

Nexuiz Flag - Texturing Done

From Maya:








Ingame:






Finally the texturing of the Nexuiz flag is done, I've rendered it out in Maya and also managed to get the flag ingame with those textures on. It went a lot quicker than I thought. I thought I had to experiment and recompile and change stuff like a madman for days. But I don't think I spent even spent an hour for that. Good thing though.

Anyway, if you want, as good as, a complete step on how I did this you can follow the thread I have on the Nexuiz forums.

Tuesday, September 16, 2008

Nexuiz Flag Update



The Nexuiz flag have now been unwrapped (was a long and tedious process) and I've started creating texture for it. The texturing process is at the beginning so nothing all that spectacular have yet happened.
I'll put this one up for critique and see what people say. Of course I'll need to do more work on it and I have some things planned out. I just wanted to give an update on where I am for now.
I've used a green color so that it would be neutral from either red and blue. And I provided both a black and white background so it would be easier to get the idea across.
Enjoy.

Monday, September 8, 2008

Nexuiz Flag - Sev Concept, update




I've updated the flag a bit, redone the stick and added a "laser stand" so to speak. The glow from the laser disturbs the glow from the Nexuiz logo, but I think it looks ok. Just have to put this up for critique on the Nexuiz forums.

I've tried exporting this to a .smd, but with the setup I did before it didn't work. I just have a hard time exporting to .smd from Maya. But hopefully if I use Milkshape and Blender, and go back and fourth from one app to another I can make it work. We'll see. When I imported a .ma file (Maya Ascii file) into Milkshape, Milkshape crash all the time. Perhaps my scene was too messy (hopefully) but if not I'm gonna try with different computers and different versions.

So much work to make this work. I hope I can get a hold of 'Doc-Pyton', a guy who made weapon models for Nexuiz and made them work. The best part is that he also is a Maya user, so hopefully he can help me a little. We'll see.

Nexuiz Flag - Sev Concept





I have modeled out a flag concept for Nexuiz. This concept comes from Sev, a guy in the community. I made just a few changes and took some liberties.
The flag is yet not comleted, not only is the texturing/materials on this flag incomplete, but also the stick needs more details. So far it is at 1906 tris. I'm trying to keep it to a minimum, and I bet if I really wanted to I could cut the details here and there to save polys. But I'll see what the other say about this first.

Zuriastrad made a very similar model to this one, but he didn't want to continue with the model so I suppose it now falls on me, if I can get some .smd exporter to work somehow.

More to come, stay tuned.