![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimdnhX_KF_RZRFJ-emzBcu8L-3VvhnrVhYLJkUdUpJKoWFaREyncizoxf7SrZnzDIypxGc574qlA-6yD9nbZPbVbKx9lYA6hdHA150swwPRCLqKP0_KBC-D_PRJ3SJZ7u2M0UCgaDifA0/s320/MusouSword_05.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzk0-FjGe9TO9idigA5W0-NCNdApQhqLdA4WFjPGfNYteUOZtF-Joo3UZFkKLdBjaN25jiIFos8tL6wz6j0YQW6lW-pITiI_lvT6rebqClTKT9PwSyP1IhcrSFIW2xhnAYc2fcwL_1Vtg/s320/MusouSword_06.jpg)
Hmm.. stuff happened, and then more stuff happened, before I knew it, I was creating a entire environment just to be able to display the sword. Ok, here's the deal, I wanted to create a simple background for the sword to be in, however, this simple background turned to become an even greater task than creating the sword. I have now for a few days been building and texturing it. Honestly, I don't know where I'll stop.
The sword however I believe is all but done, might make a few tweaks to the texture/bump map. It will all depend on the lighting I will settle for (which I haven't decided yet). I'm thinking of adding a few more objects into the scene before moving on to lighting. Anyway, I'll post two images, one of the handle of the sword (without bump) then a overview of the shot I'm going for.
Cheers.
PS. All is done in Maya, I used Photoshop to adjust the levels of the image above as it was too greyish and washed out. The plant and tree are paint effects I converted to polygons if anyone wonders.
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