![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-yVtnhYFVVDoV5f_Y_CEv11bW8hWnKogif9gjh2Z2mUXhGywVdgqPFJ3OvRZ0G-ZPXMQgZX_djrPZc6yhZ7ZjZ5leRtc7IK6IMRGkqfmeeIQpNHEqpLpNueoY2PPr6aVKcMjetmtySoE/s320/g2uw2pffja6k242s78kq.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwardniHZg4cgllLtPRaeou1afZiz6R6e_omVzDio2kQjwJo4sX03wam6NtLpdt2wklsOA3rTBU8ndTYR1Xr6qKi6eyS2zbIiKGS_vP7hUZkXjYXQLMb8U1Cl446U09lpZOIQXuFRFwd0/s320/82gzebn6tmob81y32jgp.jpg)
Ok, an update.
I've been working on the Nexuiz flag for a while now and I have a new concept and made it ingame. I'm currently asking for feedback back at those forums. We'll see how it turns out.
Of course, it if I succeed in creating a good flag is still doesn't mean it will be included in a official release. It would be cool, but I won't count on it. It's just a model for those who like to replace their flags.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglXNkDdSFSOPtdLteNCsiXSom-5_yO_UV-yNSazX6K3Juh_y2L0EISW55UOjE4pvActeA_xanj93WbdWdaWjMviJBPL2vSu9lRLnSlZ0rOeyd_zKMKRyhl7KiF_Eup2hGwDl8uJk_wc7Y/s320/topology_08-09-26.jpg)
Now, I also have started to work on the character guy model. I'm going to post it on CGSociety forums to ask for feedback about the topology. I think the body topology could be better for animation purposes. But I'll see if what I get and if I can get by what I already have.
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