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Friday, July 30, 2010

Just a small Z model update.



An update for today. Didn't work much on it, just mostly trying different topologies, see which works best. Refines the torso a bit more though.

Wednesday, July 28, 2010

New model, long wait.



I'm back after some hell raining down on me. Because of that I had a huge and long break from 3D. But not to get into details here's the work I'm working on. For now it's a female model, of course I haven't gotten far, just started but with time it will get more.

More info about this model will come later, I don't want to spill anything too soon.

Thursday, December 31, 2009

Project Eto.101



I've been working a bit recently more and more on my Eto.101 project.
I am texturing out this entire scene. This will be the point of measurement of how the rest of the environment will look like. Now there's still a lot more to do, but I wanted to show the current progress.
This is the Mihgo residence where the protagonist lived pretty much his entire life in.

Saturday, December 5, 2009

My entry for contest!



So, I think I'm finished, there's really nothing else I wanna do with it, more than of course adding more zombies, limbs, heads and stuff, but I unfortunately don't have time for that. This will be the entry I'll be submitting for the contest.
Now let's hope I win. ^_^

Thursday, December 3, 2009

Preliminary shot!



Ok, so I have a preliminary shot of the overall scene and the finished image. I'll post it up for critique and see what and if people say anything.

Zombie texture.



This is what I have so far. Don't know what else to do. I am going back and fourth if he should be grayish like now or actually having skin color. Both look good and have their own distinct look. However, I'm leaning more towards gray is it's more 'spooky' that way. -_^

This is how he looks with color:

Tuesday, December 1, 2009

Zombie sculpt finished!



Here's the final result of the zombie sculpt. Now on to texturing this fella.

Monday, November 30, 2009

Arms added.



Ok, so the arms are finished and now only the feet are left. I'm not going to sculpt the legs as he will have pants on him. Maybe I just make something real quick like bumps and a bit damage in cause the pants will be torn, which I think I'll do.

Saturday, November 28, 2009

Zombie body.



Here's the body for the zombie, I don't know what to do about the seems yet but I have a few ideas.

Friday, November 27, 2009

Started zombie sculpt.



EDIT: I may be finished with the sculpt, I dunno. I'll take a break and see if there's something more that needs to be done.



This is how far I've come with the zombie sculpt so far. Just keeping on chugging on. I plan on more damages areas, just haven't figured out how to do them yet.

Thursday, November 26, 2009

Set texturing complete!



By this point I think the entire set is completely textured, that is of course unless I find something that's wrong, get suggestions or I just add stuff and change my mind about something.
This is the last update for today though. Now I'm gonna eat chips and watch some entertainment!

Cheers!

Shed texturing complete.



I think I'm pretty much finished with the textures for the shed. I'm using 4 different tree textures which I took to Photoshop and color corrected so they have similar color, with the exception of the bigger support pieces.
Next will be finishing up the entire scene with textures then on to creating a zombie character.

Contest progress.



The UV unwrapping is a bit tedious, not at all difficult thanks to UVLayout (thank god for that application) but not so much fun.
Anyway, just posting a update on the process and potential wood texture. I will of course have more than just this one but just to give an example.



EDIT: Ok, the unwrapping is complete for the shed (finally, that was ... not fun. -_^). Now to the actual texturing of the boards.
Instead of creating a new post I'll just update this one with a new image.

Monday, November 23, 2009

Zombie contest: Modeling finished!



Ok, I think I'm done with the modeling now. Time to jump into texturing and unwrapping.
Now I'm gonna go to bed!

Good night!