Did a few changes and such. This is what I have now, he's pretty much finished just need to add a tongue, he is supposed to be very simple.
This is my 3D blog where I take up anything from my work that involves 3D or the process around 3D, meaning post and pre-production, texturing, animation, special effects etc. Hope you enjoy it.
Thursday, January 31, 2013
Tuesday, January 29, 2013
New personal project started
I've started a new personal project, a rather simple animation short just to dive into and start fiddling around with that. Never really done any huge animations so hoping to learn a lot.
This is one character I've done so far, he's mostly gonna talk, the lower body part (below shirt) won't probably be shown.
Once I've refined it a bit more I'll post more closeup screens for critique. Of course, if anyone sees anything right now then that would be great too!
Cheers!
This is one character I've done so far, he's mostly gonna talk, the lower body part (below shirt) won't probably be shown.
Once I've refined it a bit more I'll post more closeup screens for critique. Of course, if anyone sees anything right now then that would be great too!
Cheers!
Monday, September 17, 2012
Added sword texture
So I got a sword to practice my cartoony metal texturing skills. I re-shaped the sword a bit, unwrapped per request and went back to re-shape the texture as well. This is the result.
Monday, September 10, 2012
Texturing practice
I joined a team to do some environment work for a game. But I also need
to practice my texturing skills. For this particular project the
“cartoon” style is going to be preeminent so this is what I’ve been
practicing. Creating cartoony metal is quite hard, it more often than
not starts to look more to the realistic side. So that’s what I’m gonna
be practicing for a while.
Here’s at least some of the first two pieces I did, a wall and a barrel.
Here’s at least some of the first two pieces I did, a wall and a barrel.
Thursday, August 23, 2012
Project Eto.101 update
Just keeping plugging with texturing. This is a early stage, it may or may not change. Right now I am not really super happy with it. Want to make it much better. I just have to keep on plugging.
Tuesday, August 21, 2012
Sunday, August 19, 2012
This is a personal project I’m working on. Trying to create a short here. We’ll see how it goes. This is a rather early progress. I’ll be adding things like trees, flowers, more objects and so on. And of course change the lighting and stuff like that. Trying to learn everything pretty much. From the very basic to the advanced stuff like dynamics and special effects.
Basically this is my ADP project that I’ve been putting off all the time because of various reasons. I hope I’ll continue with it till it’s done and nothing comes in the way.
Cheers!
Cherry animation
I did a cherry animation check it out below. It’s not particularly long
or too impressive but it’s something. Don’t mind the crappy materials I
didn’t want to spend time on them, I wanted to focus on the animation in
particular. Hope you like it!
Saturday, July 28, 2012
Diskworld - Shrine, progress 13
My ideas to improve this image are starting to fade. So unless anyone comments or has some other critiques this might be the final image.
Cheers!
Thursday, July 26, 2012
Female Human progress
So created legs and feet. Took me half a day to do this, well I watched Nostalgia Critic now and then which resulted it taking longer. But I was rusty as well. Was a long time ago I did a human so doing the foot and the toes was a bit of a hurdle. It's not even perfect, doesn't have toenails. But I won't do them, she'll probably wear some kind of footwear in the end.
Tuesday, July 24, 2012
Diskworld - Shrine
Made some more on this. Still not satisfied with the tree but wanted to post an update. I'll see what I do about it. Also not really sure about the lighting.
Thursday, July 19, 2012
Woman model update - Arms & hands
Friday, July 13, 2012
Female model in Blender
I'm taking a Blender class over at 3dbuzz.com. Where we create a female character. This is what I have so far. No wires, will post them next time.
Sunday, July 8, 2012
Diskworld Fall - Update
Did some lighting, it's not the best I want to do a lot better. Plus I want the textures and shaders to be better. Have to think of something.
Friday, July 6, 2012
Diskworld Fall - Update
One update before I go to bed for tonight. Added a few more objects and started with the lighting part. Though it's very rough and the end result will probably not look anything like this. I also need to texture the new objects. Well, that's for tomorrow. :) For now, goodnight folks!
Thursday, July 5, 2012
New project
I haven't been posting on this website a lot for the last 6 or so months. I have a new portfolio website (www.kurotorobert.com) where I have a blog and post my stuff. I may still use this from time to time.
This is a quick project I wanted to do for a weekend or so. Because I got busy and some other stuff came in the way I wasn't able to finish last weekend. But I am working on it now and I hope to have it finished very soon.
Reference image I'm working off of:
This is a quick project I wanted to do for a weekend or so. Because I got busy and some other stuff came in the way I wasn't able to finish last weekend. But I am working on it now and I hope to have it finished very soon.
Reference image I'm working off of:
Sunday, September 11, 2011
Learning VRay and the use of the materials. (Glass, plastic, metal) - Post 2
Made a bit more, added more things to play around with other type of materials. Not focused on lighting so far. I also see that my glass shaders aren't the best. Things are definitely off, maybe I made them too thick (most likely) but also I need to blend them a bit with the liquid inside the glasses.
There's not much to be told what I did as i basically did the same on thing, added a VRay Mtl and instead of making it use refraction I made it solid of course.
I do not have the best setup of light so things look a bit bland.
Friday, September 9, 2011
Learning VRay and the use of the materials. (Glass, plastic, metal) - Post 1
These are just VRay Mtl materials slapped onto two glass models in Autodesk Maya (shouldn't matter which software you use though as these are VRay specific). I changed the transparency to full and the amount too. The glossiness is on 1 (which means clean glass), Refraction IOR is 1.6 for the glass as it is standard for glass surfaces. On the glass to the left I added a slight blue Fog Color. The one to the right has completely white color. I get a few problem areas mainly at the top and at the sides of the glass.
I'm gonna play around with the Fresnel a little (now currently locked to the Refraction IOR). The very tip of the glasses gets really black, could be because of the background but I better check my settings and the amount of Refraction and Reflection subdivs (currently 10 which should be more than I need actually, 4 or 5 would suffice I believe at the current setup.)
I have a very simple rectangular light just above. No settings changed there. I will prob later.
Sunday, August 21, 2011
Progress on Eto.101
If you're curious on my process or anything I have recorded it with screenshots. I took screenshots every 15 second then edit it together into a clip.
To check it out go to: http://www.youtube.com/RandomPolygons
Tuesday, June 28, 2011
New portfolio website launch
Okay, I just wanted to write here to say that my new portfolio website is pretty much finished. At least it's okay for a launch.
Go over to www.kurotorobert.com to check it out. If you have any comments or suggestions I'm all ears. I want to make it better any way I can. It's not as cluttered as the last one I had and it pretty much only focuses on my 3D stuff instead of the websites and textures and whatever else I had on the last one.
I haven't updated the portfolio to as much of an extent as the last one either because I only want the best things I've done and not ever single thing.
There's also more stuff that I will be adding there shortly but for now, I released it the way it is now.
Hope people like it. Cheers dudies!
Subscribe to:
Posts (Atom)

























